The resource for people who make and sell games.
From the Russian invasion of Ukraine to the civil war in Yemen to military rule in Myanmar, developers are adapting to conflict around the world
The developers that supported the PlayStation Vita until the very end
The developers that supported the PlayStation Vita until the very end Studios still publishing games for the handheld in 2021 discuss the die-hard community that kept it alive long after Sony dropped support Kickstarter and GoFundMe campaigns are commonplace in the gaming industry, though rarely are those campaigns responsible for …
Bethesda: "We made a sh*tload of Pip-Boys"
Bethesda: "We made a sh*tload of Pip-Boys" Limited edition accessory sold out, Pete Hines explains why there won't be more The Fallout 4: Pip-Boy Edition includes, unsurprising, a replica Pip-Boy as one of its accessories and fans were delighted by it. So delighted that the special edition has now sold …
"Feast and famine": How the pandemic influenced games public relations
"Feast and famine": How the pandemic influenced games public relations Is the pandemic a blip or the herald of a new age of public relations? 2020 was a real Tale of Two Cities scenario for the games industry. It was the best of times, with record-breaking revenue and significant increases …
How China's political influence is changing game development
How does China's changing political influence affect the developers in the surrounding countries, particularly for Taiwanese and Hong Kong studios? I spoke to a few studios to find out.
Iam8bit on keeping physical alive in the age of downloads | GI Live Online
Jon Gibson discusses how specialized manufacturers have adapted to the shift towards digital The video games industry has passed the digital tipping point, with the bulk of software purchased accounted for by downloads rather than boxed product. Yet demand remains high enough for physical items that many businesses can still …
How to find a new audience for your mobile game | GI Live Online
How to find a new audience for your mobile game | GI Live Online Xsolla's Miikka Luotio provided insight into bringing mobile games to other platforms during GI Live: Online Mobile games are incredibly popular and are played by millions of people globally. However, there comes a point where growth …
Digimon Masters Online
Digimon Masters Online Among the seven games Joymax is taking to GDC. Seoul, KOREA - February 24, 2011 Joymax, a leading global developer and publisher of online entertainment, announced today its strong lineup of titles that it will unveil during this years Game Developers Conference which runs February 28 through …
How India's shifting political climate is influencing local game development
Despite growing religious tensions in the country, Indian game developers are still free to create the games they want -- but where is the line in the sand is drawn?
Making weirdness work: The sun-drenched horror of Paradise Killer
Paradise Killer is, by its creators' own admission, "a weird game." It's an open world murder mystery in which you must uncover who slaughtered the presiding council of an otherworldly paradise. Thematically, it exists in its own space: somewhere between Japanese investigation series Dangenrompa, the surrealism of Kafka, and the …
Standing on the shoulders of Riot Grrrl: Story Juice and punk feminism in games
Standing on the shoulders of Riot Grrrl: Story Juice and punk feminism in games When you can't see your stories and perspectives in an industry, then you have to put them there, says studio founder Dr Hannah Wood In one of her self-published zines, Tobi Vail -- a central figure …
How Hanako Games designs for growth
For Georgina Bensley's Hanako Games, crowdfunding on Kickstarter opened up a way to both increase interest and get a steady supply of feedback—backers willing to pay a little more got access to a paid alpha.
Trans games professionals explore Tell Me Why's landmark depiction of trans identity
"It's very clear to map the role games play in poor media representations of trans people. If there was ever a time to step up and make real waves for positive change, this is it"
How an unlikely Tencent project is helping China's indie scene
How an unlikely Tencent project is helping China's indie scene
What to do when your video game leaks
What to do when your video game leaks Legal experts talk us through the ways to mitigate the chance of a leak or take advantage of the situation Leaks in the video games industry are all too common nowadays, and companies are taking ever more direct action against those involved. …
The Chinese studio bringing the Souls-like to mobile
TipsWorks founder Yang Yang on the challenges of making Pascal's Wager: Annunciation
Mike Pondsmith: "If you want to get somebody to see your point of view, don't preach"
The veteran designer on adapting to new technology, bringing Cyberpunk 2077 to 2020, and using games to tackle political and social themes
Jon Blow: "The job isn't to be in a community; the job is to make a good game"
Earlier this month, Thekla founder Jonathan Blow dropped by the Singapore Games Guild's Industry Day to give a keynote speech on indie game development. The revered, experimental designer had just come from a conference in Taipei, Taiwan, where he'd spoken at leng
The subtle art of crisis management
From epic crunch to 8chan AMAs, the games industry is never far from a scandal -- but PR professionals face many challenges when reacting to calamity. I interviewed a few of them to get their thoughts on managing PR crisises.
Hi-Rez Studios: Turning battle royale into an entertaining esport
Hi-Rez Studios: Turning battle royale into an entertaining esport Esports BAR Cannes speaker Alex Grimonpont explains why "we still haven't seen a significant success" from battle royale in terms entertaining spectators
FIFA's fight to join the "big three" of esports
FIFA's fight to join the "big three" of esports More than 300 EA staff are working on esports, but can the publisher's football franchise challenge Dota, League of Legends and CS:GO?
Esports BAR's mission to get non-gaming brands excited about pro-gaming
Orange, AirAsia and Dominos amongst attendees at Cannes event in February.